A Game-Engine Based Virtual Museum Authoring and Presentation System

Victor Mateevitsi, Michael Sfakianos, George Lepouras, Costas Vassilakis
Proceedings of ACM DIMEA 2008

Abstract:
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and includes provisions that enable museum curators design the virtual museum without any specialized knowledge. Besides visual and auditory information, museum curators may also provide metadata which provide additional information to the visitor, while they can be also exploited for searching for exhibits with certain properties. A guide is also included in the museum, to present additional information to the visitors and aid them throughout their tour.

Article available through the ACM Author-izer service:

ACM DL Author-ize serviceException resolution for BPEL processes: a middleware-based framework and performance evaluation
Kareliotis Christos, Costas Vassilakis, Efstathios Rouvas, Panayiotis Georgiadis
iiWAS '08 Proceedings of the 10th International Conference on Information Integration and Web-based Applications & Services, 2008
Note:This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.
AttachmentSize
PDF icon mus-game-auth-tr.pdf478.14 KB